Portfolio

Implementing Interactive Technologies

Schools, corporations, and government training groups have purchased nearly 1.5 million interactive whiteboards in 2010 and 2011 alone (Leneway, 2012 and SMART™ 2011 Annual Report, 2011). Supplemental 21st century hardware (i.e. tablets and other handheld devices) have also been added in an effort to keep the learning environments current with trends, resources, and learner expectations. However, the majority of educators and trainers with available technologies are not effective at Classroom with interactive whiteboardimplementing these tools due to a lack of sufficient training beyond the basic functional (how-to) level. Without question, trainers need to understand how teaching strategies must change in order to effectively integrate these technologies, thereby reaping the projected benefits and encouraging the expected higher achievement by learners.

Content Topic: Implementing Interactive Technology into Your Lessons

Delivery Method: one day workshop, revisions required for an online or blended course

Primary Audience: Corporate or military professionals
Age: 30-50 years old
Gender: Typically male, with up to 35% female (20% of the US military is female, keeping this figure below 50%)
Education: Bachelors – Graduate degrees, but typically without an educator’s background even though they currently serve as a trainer/instructor
Language: Excellent verbal and written English language; Secondary language not dependent for training but may be appropriate in the learner’s delivery of their own content
Technology Skills will vary greatly depending on generation and learner attitude

Secondary Audience: K-12 Educators
Age: 22-65 years old
Gender: 75% female, 25% male
Education: Bachelors – Graduate degrees, typically with a primary focus in Education, secondary focus toward specialty
Language: Excellent verbal and written English language; Secondary language not dependent for training but may be appropriate in the learner’s delivery of their own content
Technology Skills will vary greatly depending on generation and learner attitude

Overall Aim: To empower instructors to effectively implement and use interactive technologies to improve learning in the classroom

Learning Goals:

  • Implement training pedagogy/andragogy to improve the teaching and learning in a variety of adult training situations
  • Develop professional and engaging curriculum and lessons while using digital resources including interactive whiteboard technology
  • Engage digital learners and enhance the BYOD (bring your own device) and paperless learning environments

 

Course Map:

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